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November Content

Staedium
Productions

Problem

When Freeletics launched Staedium, they were trying to create a category that didn't exist: strength gaming.

The pitch was that adjustable smart dumbbells would function as video game controllers, with AI tracking every rep in real time and translating physical effort into on-screen rewards. Guitar Hero for muscles.

The visualization problem was real: show someone lifting in a living room and it looks like a fitness app. Show the game on a TV screen and it looks like a PlayStation ad. Neither communicates the connection, and the connection is the entire product.


A close-up of a hand holding a smartphone displaying the Staedium app interface

Solution

The answer wasn't an explainer, it was a cut. We built the edit around the gap between the physical and the digital, cutting hard between the dumbbells in motion and the on-screen response, letting the rhythm prove the motion-tracking concept without a word of voiceover.

Philipp Höbel handled direction, cinematography, and edit, which meant total control over pacing from the first frame. The energy of the piece comes from that compression: no handoffs, no translation loss, no committee.


Results

A new category, made legible

The "strength gaming" concept landed visually in seconds, without a technical explanation.

Picked up by Fitt Insider and FitTechGlobal

The launch content drove press coverage in two major fitness-tech publications.

One person, full output

Direction, cinematography, and post handled in-house delivered a premium social asset with a fraction of the typical production overhead.



Production Those Youngbloods
Director, DOP, Editor Philipp Höbel
Producer David Vorkauf
Gaffer Loris Gleixner
Runner Lukas Oppermann


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